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1 February 2026
- 13:0813:08, 1 February 2026 Character Design (hist | edit) [95,766 bytes] Karljahnke (talk | contribs) (Created page with "=Character Design= ==Defining Character Design== Character design is the process of creating artist visions of characters whose appearance clearly reflects who and what purpose they serve the narrative. The focus is on making design choices about shape, posture, facial features, clothing, and details which communicate the personality or role in the narrative. Each visual element should help the viewer quickly understand the character. Details should be intentionally chos...")
26 January 2026
- 08:2508:25, 26 January 2026 Richard Williams Survival Kit (hist | edit) [5,448 bytes] Karljahnke (talk | contribs) (Created page with "LANDING PAGE FOR RICHARD WILLIAMS SURVIVAL KIT")
15 January 2026
- 12:3412:34, 15 January 2026 12 Principles of Animation (hist | edit) [5,631 bytes] Karljahnke (talk | contribs) (Created page with "LANDING PAGE FOR 12 PRINCPLES")
- 07:5307:53, 15 January 2026 Primitive Maya CV Curves (hist | edit) [9,917 bytes] Karljahnke (talk | contribs) (Created page with "LANDING PAGE FOR CV CURVES SCRIPTS")
7 January 2026
- 15:3215:32, 7 January 2026 Compositing (hist | edit) [35 bytes] Karljahnke (talk | contribs) (Created page with "LANDING PAGE FOR COMPOSITING TOPICS")
- 15:3115:31, 7 January 2026 Motion Graphics (hist | edit) [39 bytes] Karljahnke (talk | contribs) (Created page with "LANDING PAGE FOR MOTION GRAPHICS TOPICS")
5 January 2026
- 15:0815:08, 5 January 2026 Color (hist | edit) [49 bytes] Karljahnke (talk | contribs) (Created page with "Landing page to lecture on color and color theory")
- 13:4813:48, 5 January 2026 Line (hist | edit) [1,078 bytes] Karljahnke (talk | contribs) (Created page with "Landing page for more content about compositional line.")
4 January 2026
- 18:4818:48, 4 January 2026 Maya Character Rigs (hist | edit) [942 bytes] Karljahnke (talk | contribs) (Created page with "Ball With Tail Rig for beginnings in character animation https://sillydragon.com/USA_Demo/rigs/2020_ball_with_tail.ma Ball with Tail Below is a extremely dated version of a Unicycle Rig. I would do a lot of the elements differently now. https://sillydragon.com/USA_Demo/rigs/2018_Unicycle_Rigged.ma Unicycle Rig 2018 Floursack built to be animated strictly FK. Excellent tool to teach Step Key and block animation techniques. https://sillydragon.com/USA_Demo/...")
1 January 2026
- 15:1615:16, 1 January 2026 Building Blocks (hist | edit) [4,611 bytes] Karljahnke (talk | contribs) (Created page with "=Line= Path of a moving point, can create direction or boundaries. =Shape= Enclosed area (geometric or organic). =Color= Hue (chroma), saturation, value, conveys emotion. =Texture= Surface quality (rough, smooth). =Value= Lightness or darkness of a color/tone. =Space= Positive (subject) and negative (non-subject) areas.")
- 15:0115:01, 1 January 2026 Composition (hist | edit) [6,687 bytes] Karljahnke (talk | contribs) (Created page with "=Positive and Negative Space= == Positive Space== The objects, figures, or areas of interest that the viewer focuses on. == Negative Space == The background or the space surrounding the subject. Negative space gives the subject room to breathe, defines its edges, and can become a shape itself. ==Concepts and Examples== ===Balance=== The relationship between positive and negative space is crucial for a well-composed image. ===Design === In graphic design, negative spac...")
- 14:4114:41, 1 January 2026 Design (hist | edit) [184 bytes] Karljahnke (talk | contribs) (Created page with "=Composition= =Positive and Negative Space== ==Focal Point== ==Rule of Thirds== ==Leading Lines== ===Eye Path=== A visual pathway inviting the viewer to explore the image and discover the subject. ===Depth and Scale=== Flat scenes appear three-dimensional and emphasize the size difference between foreground elements and distant subjects. ===Focus=== By directing attention, they make the subject more prominent and impactful. ===Examples=== Put Leading Examples Here ==...")
28 December 2025
- 14:5614:56, 28 December 2025 Perspective (hist | edit) [321 bytes] Karljahnke (talk | contribs) (Created page with "= Old Handouts = https://sillydragon.com/USA_Demo/PDFs/Perspective_Lecture_Handout General Perspective Overview https://sillydragon.com/USA_Demo/PDFs/Perspective_Exercise_Sheet_1_9 Practice Exercise Sheet = One Point Perspective = = Two Point Perspective = = Three Point Perspective = = Five Point Perspective =")
- 14:3214:32, 28 December 2025 Traditional 2D Animation (hist | edit) [36 bytes] Karljahnke (talk | contribs) (Created page with "Traditional 2D Animation Placeholder")
- 14:3214:32, 28 December 2025 Digital 2D Animation (hist | edit) [475 bytes] Karljahnke (talk | contribs) (Created page with "Digital 2D Animation Placeholder Page")
- 13:4113:41, 28 December 2025 3D Sculpting (hist | edit) [1,003 bytes] Karljahnke (talk | contribs) (Created page with "= Basic Sculpting Tools = == Sculpt/Push/Pull == == Wax and Fill== == Grab == == Flatten == == Brushes == = Anatomy Studies = == OBJ Starters == http://sillydragon.com/USA_Demo/AssignmentStarters/anatomy_starter_arm_2025.obj 2025 Arm http://sillydragon.com/USA_Demo/AssignmentStarters/anatomy_starter_ear_2025.obj 2025 Ear http://sillydragon.com/USA_Demo/AssignmentStarters/anatomy_starter_eye_2025.obj 2025 Eye http://sillydragon.com/USA_Demo/AssignmentStarter...")
17 December 2025
- 18:1818:18, 17 December 2025 Principles of Animation (hist | edit) [4,135 bytes] Karljahnke (talk | contribs) (Created page with "= Muybridge Site = https://sillydragon.com/muybridge/Muybridge_List.html Link to '''Old''' Muybridge Archive") Tag: Visual edit: Switched
- 15:1915:19, 17 December 2025 3D Animation (Character) (hist | edit) [9,299 bytes] Karljahnke (talk | contribs) (Created page with "= Helpful Mel Scripts = == Karl's Key Framer Helper ==")
- 13:4113:41, 17 December 2025 Experimental Animation (hist | edit) [4,380 bytes] Karljahnke (talk | contribs) (Created page with "This is a page dedicated to my personal views on Art and Animation. Both those concepts are ever in flux. The role of animation is to communicate visually. Whom is the communicator and communicatee is not an absolute. == Challenge Narrative Structure == There are not absolutes in storytelling. Just the existence of the narrative. Transcending structure is a personal goal. Logic is key to understanding narratives, but absurdism, ignoring logic, delving through surrealis...") Tag: Visual edit
16 December 2025
- 14:0914:09, 16 December 2025 Storyboarding (hist | edit) [15,261 bytes] Karljahnke (talk | contribs) (Created page with "= Camera Shot Types = The linked video is an older demo for camera shot types. The information is still relevant. http://sillydragon.com/USA_Demo/2008_Camera_Shot_Types Camera Shot Types")
15 December 2025
- 12:5112:51, 15 December 2025 Digital 3D Animation (hist | edit) [677 bytes] Karljahnke (talk | contribs) (Created page with "= Introduction to Maya = http://sillydragon.com/USA_Demo/Maya_pipeline_beginners.mp4 Pipeline http://sillydragon.com/USA_Demo/Maya_Pipeline_02.mp4 SOMEOTHER PIPELINE VIDEO http://sillydragon.com/USA_Demo/maya_interface_basicOverview_1.mp4 Basic Maya Interface Overview http://sillydragon.com/USA_Demo/Maya_MoveScaleRotate_Tools.mp4 Maya Transform Tools http://sillydragon.com/USA_Demo/maya_geoPrimivites.mp4 Geometric Primitives")
- 11:1311:13, 15 December 2025 3D Animation (Basics) (hist | edit) [545 bytes] Karljahnke (talk | contribs) (Created page with "= Maya = == Setting Keys == https://sillydragon.com/USA_Demo/Maya_Animation_Setting_Keys.mp4 Maya Setting Keys == Maya Animation Assignments == https://sillydragon.com/USA_Demo/Maya_Anim_FlourSack_Pushbutton.mp4 Floursack Push The Button")
- 10:3510:35, 15 December 2025 Narrative Creation (hist | edit) [445 bytes] Karljahnke (talk | contribs) (Created page with "= 4 Panel Conflict = http://sillydragon.com/USA_Demo/General_4_Panel_ConflictResolution.mp4 4 Panel – Setup, Conflict, Climax, Resolution http://sillydragon.com/USA_Demo/General_4_Panel_Sequence_COVID.mp4 Setup, Conflict, Climax, Resolution. A personal story")
- 10:1210:12, 15 December 2025 3D Rendering (hist | edit) [310 bytes] Karljahnke (talk | contribs) (Created page with "http://sillydragon.com/USA_Demo/Maya_Rendering_SavingImage.mp4 Maya – Saving an Image http://sillydragon.com/USA_Demo/Maya_Rendering_Arnold_Sequence.mp4 Maya – Rendering Using Arnold http://sillydragon.com/USA_Demo/Maya_Camera_FOV_AOV_Focal_Length.mp4 Maya – Focal Length and Angle of View")
- 10:0910:09, 15 December 2025 3D Lighting (hist | edit) [619 bytes] Karljahnke (talk | contribs) (Created page with "= Lighting Concepts = == Terms and 3 Point Lighting == http://sillydragon.com/USA_Demo/Maya_lighting_3_point.mp4 General Education – Lighting Terms and 3 Point Lighting = Maya Light Types = == Directional, Point, and Spot == http://sillydragon.com/USA_Demo/Maya_Lighting_types_SansArea.mp4 Maya – Lighting Types – Directional, Point, Spot == Area Light (Arnold) == http://sillydragon.com/USA_Demo/Maya_Lights_types_Area.mp4 Maya – Lighting Types – Area L...")
14 December 2025
- 16:4616:46, 14 December 2025 3D Rigging (hist | edit) [12,696 bytes] Karljahnke (talk | contribs) (Created page with "= Maya Rigging Concepts = Introduction https://sillydragon.com/USA_Demo/Maya_2_6_GroupingParentingCombining.mp4 Grouping, Parenting, Combining http://sillydragon.com/USA_Demo/Maya_Joines_BindSkin_Introduction.mp4 Maya – Introduction to Joints and Bind Skin = Maya Rigging Tools = == Parent Constraint == https://sillydragon.com/USA_Demo/Maya_Rigging_Constraints_Parent.mp4 Maya – Parent Constraint == Point Constraint == https://sillydragon.com/USA_Demo/Ma...")
- 16:1016:10, 14 December 2025 3D Materials and Texturing (hist | edit) [1,709 bytes] Karljahnke (talk | contribs) (Created page with "= Common Errors = https://sillydragon.com/USA_Demo/Maya_MissingArnold_RenderShader.mp4 Maya – Missing Arnold Renderer/Materials etc = Assignment Demonstration = == Maya - Still Life Demo == https://sillydragon.com/USA_Demo/Maya_2_5_Materials_Still_Life.mp4 Maya – Still Life Demo https://sillydragon.com/USA_Demo/Maya_Rendering_SavingImage.mp4 Maya – Saving an Image = Material Types = == https://sillydragon.com/USA_Demo/Maya_BasicMaterials_Blinn.mp4 M...")
- 14:5314:53, 14 December 2025 3D Modeling (hist | edit) [4,976 bytes] Karljahnke (talk | contribs) (Created page with "==== Contents ==== * Concept ** Character Sheet Creation * Geometric ** Components * Curves (NURBs) ** Curves ** Revolve ** Loft ** Extrude * Tools ** Extrude ** Connect **Bridge ** Merge * Deformers ** Nonlinear Bend ** Lattice * Methods ** Resolution Reduction ** Subdivsion Corner Control * Directed Follow Along ** Cop Bot Modeling")
- 14:4614:46, 14 December 2025 Stop Motion (hist | edit) [519 bytes] Karljahnke (talk | contribs) (Created page with "[https://sillydragon.com/USA_Demo/Stop_Motion_Green_Screen_Removal.mp4 Green Screen and Wire Removal]")
- 14:1014:10, 14 December 2025 4 Panel Conflict (hist | edit) [247 bytes] Karljahnke (talk | contribs) (Created page with "[https://sillydragon.com/USA_Demo/General_4_Panel_ConflictResolution.mp4 4 Panel – Setup, Conflict, Climax, Resolution ] [https://sillydragon.com/USA_Demo/General_4_Panel_Sequence_COVID.mp4 Setup, Conflict, Climax, Resolution. A personal story]")
- 12:4112:41, 14 December 2025 TestPage (hist | edit) [52 bytes] Karljahnke (talk | contribs) (Created page with "{{#widget:MP4Player|https://sillydragon.com/USA_Demo/Unreal_ExportingImporting_Maya_Animation.mp4}}")
13 December 2025
- 15:3915:39, 13 December 2025 Game Creation (hist | edit) [851 bytes] Karljahnke (talk | contribs) (Created page with "[https://sillydragon.com/USA_Demo/Unreal_ExportingImporting_Maya_Animation.mp4 Unreal and Maya – Exporting Animation from Maya and Importing to Unreal via FBX]") Tag: Visual edit: Switched