Digital 2D Animation
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ToonBoom Harmony
Learn how to apply a basic shader (Lambert) to your Maya object, and export it via FBX, to then import into ToonBoom Harmony and use as you see fit.
Note, I attempted to use the OpenPBR Shader in Maya 2026 and it did not embed with the FBX file. I defaulted to the Lambert material and it worked with out a problem.
[Exporting and Importing 3D Assets/FBX files into ToonBoom Harmony]