Digital 2D Animation: Difference between revisions

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=ToonBoom Harmony=
=ToonBoom Harmony=
Learn how to apply a basic shader (Lambert) to your Maya object, and export it via FBX, to then import into ToonBoom Harmony and use as you see fit.  
Learn how to apply a basic shader (Lambert) to your Maya object, and export it via FBX, to then import into ToonBoom Harmony and use as you see fit.  
Note, I attempted to use the OpenPBR Shader in Maya 2026 and it did not embed with the FBX file. I defaulted to the Lambert material and it worked with out a problem.
Note, I attempted to use the OpenPBR Shader in Maya 2026 and it did not embed with the FBX file. I defaulted to the Lambert material and it worked with out a problem.


[[https://sillydragon.com/USA_Demo/Toonboom_FBX_Importing_Texture.mp4 Exporting and Importing 3D Assets/FBX files into ToonBoom Harmony]]
[[https://sillydragon.com/USA_Demo/Toonboom_FBX_Importing_Texture.mp4 Exporting and Importing 3D Assets/FBX files into ToonBoom Harmony]]

Latest revision as of 13:27, 5 October 2026

ToonBoom Harmony

Learn how to apply a basic shader (Lambert) to your Maya object, and export it via FBX, to then import into ToonBoom Harmony and use as you see fit.

Note, I attempted to use the OpenPBR Shader in Maya 2026 and it did not embed with the FBX file. I defaulted to the Lambert material and it worked with out a problem.

[Exporting and Importing 3D Assets/FBX files into ToonBoom Harmony]