Digital 2D Animation: Difference between revisions
From Animation
Jump to navigationJump to search
Karljahnke (talk | contribs) No edit summary |
Karljahnke (talk | contribs) No edit summary |
||
| Line 1: | Line 1: | ||
=ToonBoom Harmony= | =ToonBoom Harmony= | ||
Learn how to apply a basic shader (Lambert) to your Maya object, and export it via FBX, to then import into ToonBoom Harmony and use as you see fit. | Learn how to apply a basic shader (Lambert) to your Maya object, and export it via FBX, to then import into ToonBoom Harmony and use as you see fit. | ||
Revision as of 13:27, 5 October 2026
ToonBoom Harmony
Learn how to apply a basic shader (Lambert) to your Maya object, and export it via FBX, to then import into ToonBoom Harmony and use as you see fit. Note, I attempted to use the OpenPBR Shader in Maya 2026 and it did not embed with the FBX file. I defaulted to the Lambert material and it worked with out a problem.
[Exporting and Importing 3D Assets/FBX files into ToonBoom Harmony]