12 Principles of Animation
Squash and Stretch
Squash and stretch describes how an object deforms under force while maintaining its overall volume. Squashing occurs when an object compresses from impact or pressure, while stretching occurs during fast movement or acceleration. This deformation communicates material properties such as softness, rigidity, or elasticity.
Used correctly, squash and stretch gives motion a sense of weight and physical credibility. Without it, movement appears stiff and mechanical. The principle applies not only to cartoon objects but also to facial animation, body motion, and subtle deformations in realistic characters.
Anticipation
Anticipation is the preparatory movement that precedes a main action. It signals intent by setting up the direction, force, and scale of the upcoming motion, such as a crouch before a jump or a backward arm swing before a throw.
This principle ensures actions are readable and believable rather than abrupt or confusing. Anticipation guides the viewer’s attention and allows time to process what is about to happen, making the action feel intentional instead of sudden.
Staging
Staging is the clear presentation of an idea, action, or emotion through composition, posing, camera placement, and timing. The goal is to make the viewer immediately understand what is important in a shot without visual ambiguity.
Effective staging eliminates competing actions and visual noise. By controlling contrast, silhouette, and spatial relationships, staging ensures that the narrative or emotional beat is communicated clearly and efficiently.
Straight Ahead Action and Pose to Pose
Straight ahead animation is created sequentially, drawing each frame in order to produce spontaneous and organic motion. This approach often results in lively, unpredictable movement, making it well-suited for effects like fire, smoke, or fluid motion.
Pose to pose animation begins with carefully planned key poses that define structure and storytelling. The in-between frames are added later, allowing greater control over timing, clarity, and consistency. Most character animation combines both methods.
Follow Through and Overlapping Action
Follow through describes how parts of an object continue moving after the main body has stopped. Overlapping action occurs when different parts move at varying speeds and do not start or stop simultaneously, such as limbs, hair, or clothing.
These behaviors reflect inertia and mass, reinforcing the illusion of physics. Without follow through and overlap, motion appears rigid and artificial, as if all elements are locked together rather than physically connected.
Slow In and Slow Out
Slow in and slow out refers to the natural acceleration and deceleration of movement. Objects rarely start or stop instantly; instead, they build speed gradually and settle smoothly, which is represented by more frames near the beginning and end of an action.
This principle prevents motion from feeling robotic or linear. By shaping the spacing of frames, slow in and slow out creates fluidity and emphasizes weight, intention, and emotional tone.