Design

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Revision as of 14:41, 1 January 2026 by Karljahnke (talk | contribs) (Created page with "=Composition= =Positive and Negative Space== ==Focal Point== ==Rule of Thirds== ==Leading Lines== ===Eye Path=== A visual pathway inviting the viewer to explore the image and discover the subject. ===Depth and Scale=== Flat scenes appear three-dimensional and emphasize the size difference between foreground elements and distant subjects. ===Focus=== By directing attention, they make the subject more prominent and impactful. ===Examples=== Put Leading Examples Here ==...")
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Composition

Positive and Negative Space=

Focal Point

Rule of Thirds

Leading Lines

Eye Path

A visual pathway inviting the viewer to explore the image and discover the subject.

Depth and Scale

Flat scenes appear three-dimensional and emphasize the size difference between foreground elements and distant subjects.

Focus

By directing attention, they make the subject more prominent and impactful.

Examples

Put Leading Examples Here

Balance

Rhythm/Movement

Simplification

Abstraction

Elements

Uses fundamental art elements (line, shape, color, texture, value) as the primary subjects.

Non-Representational

Avoids realistic depiction, aiming for emotional or intellectual impact.

Focus

Creates a visual experience centered on the arrangement and interaction of elements, not on recognizable objects.

Simplification

Reduces complex subjects to their most basic, recognizable aspects.

Reinforce Composition

Employs traditional design principles like balance, rhythm (repetition), unity, focal points, and directional movement.

Deconstruction

Core Elements

Unity

Value and Tone

Contrast

The juxtaposition of opposing elements to create visual interest and hierarchy.

Harmony

The visually pleasing arrangement of similar or related elements, creating unity, balance, and a sense of belonging.