Richard Williams Survival Kit: Difference between revisions

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[[File:Water drip expand before contact page 88 inbetween mistakes.jpg | 450px]]
[[File:Water drip expand before contact page 88 inbetween mistakes.jpg | 450px]]
Arcs
The example below is equivalent to the the [[12 Principles of Animation]] Arcs. Most things which are interconnected and also compete with external forces will travel in arcs.
[[File:Arcs Arm Flop example page 91.jpg | 450px]]

Revision as of 08:43, 26 January 2026

LANDING PAGE FOR RICHARD WILLIAMS SURVIVAL KIT


Classic Inbetween mistakes

This one should hit all the 3d animators right in the gut. The computer just interpolates between keys given what ever method we chose in its graph editor. The computer doesn't understand contact and penetration unless we do a helluva lot of physics additions.

Contact happens at CONTACT!


Arcs

The example below is equivalent to the the 12 Principles of Animation Arcs. Most things which are interconnected and also compete with external forces will travel in arcs.