3D Modeling: Difference between revisions
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==Retopology Maya's Quad Draw== | ==Retopology Maya's Quad Draw== | ||
Keyboard shortcuts | Keyboard shortcuts | ||
LMB : Create Vertex | LMB : Create Vertex | ||
Shift + LMB : Create quad | Shift + LMB : Create quad | ||
Ctrl + Shift + LMB : Delete components (vertex, edge, face, edge loop) | Ctrl + Shift + LMB : Delete components (vertex, edge, face, edge loop) | ||
Ctrl + LMB : Insert and edge loop | Ctrl + LMB : Insert and edge loop | ||
MMB : Move component across live surface | MMB : Move component across live surface | ||
Tab + LMB : Extrude edges | Tab + LMB : Extrude edges | ||
Tab + MMB : Move edge loop | Tab + MMB : Move edge loop | ||
Shift + LMB (drag) : Relax vertices and faces | Shift + LMB (drag) : Relax vertices and faces | ||
Moving | |||
Moving ''like'' components close together merges them. | |||
= Deformers = | = Deformers = | ||
Revision as of 14:30, 23 January 2026
Concept
Character Sheet Creation

Geometric
Components
[Geometric Objects, Components]
Edge Loops and Edge Rings
[Description of edge loops and edge rings]
Boolean
Geometric Primitives
Videos demonstrating geometry to begin box modeling or ribbon modeling.
Curves
Curves
Revolve
Extrude
Loft
Tools
Extrude
Connect
Bridge
Merge
Convert NURBs to Polygons
[Converting NURBs to Polygons]
Retopology Maya's Quad Draw
Keyboard shortcuts
LMB : Create Vertex
Shift + LMB : Create quad
Ctrl + Shift + LMB : Delete components (vertex, edge, face, edge loop)
Ctrl + LMB : Insert and edge loop
MMB : Move component across live surface
Tab + LMB : Extrude edges
Tab + MMB : Move edge loop
Shift + LMB (drag) : Relax vertices and faces
Moving like components close together merges them.
Deformers
Nonlinear Bend
[Maya – Nonlinear Deformer Bend]
Lattice
ShrinkWrap
[Maya - Defomer - ShrinkWrap A Bad Student Example]
Methods
Smoothing
Below is a link to what is really happening when you apply a smooth in Maya or a Turbosmooth modifer in 3DSMax.
The major points to grasp here is that normals (faces) averaged center and the edges averaged centers are what controls the location of the new edge being created.
[Wikipedia Link to Catmull-Clark]
Resolution Reduction
[Resolution Reduction – 3 to 1 edge reduction]
Subdivsion Corner Control
Modeling for Deformation
[Maya – Modeling for Deformation]
Directed Follow Along
Cop Bot Modeling
[Maya – Cop Bot Modeling Part 1]
[Maya – Cop Bot Modeling Part 2]
[Maya – Cop Bot Modeling Part 3]
[Maya – Cop Bot Modeling Part 4]
[Maya – Cop Bot Modeling Part 5]
[Maya – Cop Bot Modeling Part 6]
Teapot Modeling
[Teapot Modeling Demonstration]