3D Modeling: Difference between revisions

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== Convert NURBs to Polygons ==
== Convert NURBs to Polygons ==
[[https://sillydragon.com/USA_Demo/Maya_Convert_NURBs_to_Polygons.mp4 Converting NURBs to Polygons]]
[[https://sillydragon.com/USA_Demo/Maya_Convert_NURBs_to_Polygons.mp4 Converting NURBs to Polygons]]
==Retopology Maya's Quad Draw==
Keyboard shortcuts
LMB : Create Vertex
Shift + LMB : Create quad
Ctrl + Shift + LMB : Delete components (vertex, edge, face, edge loop)
Ctrl + LMB : Insert and edge loop
MMB : Move component across live surface
Tab + LMB : Extrude edges
Tab + MMB : Move edge loop
Shift + LMB (drag) : Relax vertices and faces
Moving ""like"" components close together merges them.


= Deformers =
= Deformers =

Revision as of 14:30, 23 January 2026

Concept

Character Sheet Creation

Character Creation Cop Bot Image Plane

[Character sheet creation ]

[Maya – Image Planes]

Geometric

Components

[Geometric Objects, Components]

Edge Loops and Edge Rings

[Description of edge loops and edge rings]

Boolean

[Boolean Overview]

Geometric Primitives

Videos demonstrating geometry to begin box modeling or ribbon modeling.

[Box and Cylinder Starters]

[Cylinder Cap]

Curves

Curves

[Maya Curves]

Revolve

[Maya Surface Revolve]

Extrude

[Maya Surface Extrude]

Loft

[Maya Surface Loft]

Tools

Extrude

[Maya – Mesh Tools – Extrude]

Connect

[Maya – Mesh Tools – Connect]

Bridge

[Maya – Mesh Tools – Bridge]

Merge

[Maya – Mesh Tools – Merge]

Convert NURBs to Polygons

[Converting NURBs to Polygons]

Retopology Maya's Quad Draw

Keyboard shortcuts LMB : Create Vertex Shift + LMB : Create quad Ctrl + Shift + LMB : Delete components (vertex, edge, face, edge loop) Ctrl + LMB : Insert and edge loop MMB : Move component across live surface Tab + LMB : Extrude edges Tab + MMB : Move edge loop Shift + LMB (drag) : Relax vertices and faces Moving ""like"" components close together merges them.

Deformers

Nonlinear Bend

[Maya – Nonlinear Deformer Bend]

Lattice

[Maya – Deformer – Lattice]

ShrinkWrap

[Maya - Defomer - ShrinkWrap A Bad Student Example]

Methods

Smoothing

Below is a link to what is really happening when you apply a smooth in Maya or a Turbosmooth modifer in 3DSMax.

The major points to grasp here is that normals (faces) averaged center and the edges averaged centers are what controls the location of the new edge being created.

[Wikipedia Link to Catmull-Clark]

Resolution Reduction

[Resolution Reduction – 3 to 1 edge reduction]

Subdivsion Corner Control

[Subdivsion Corner Control]

Modeling for Deformation

[Maya – Modeling for Deformation]

Directed Follow Along

Cop Bot Modeling

[Maya – Image Planes]

[Maya – Cop Bot Modeling Part 1]

[Maya – Cop Bot Modeling Part 2]

[Maya – Cop Bot Modeling Part 3]

[Maya – Cop Bot Modeling Part 4]

[Maya – Cop Bot Modeling Part 5]

[Maya – Cop Bot Modeling Part 6]

Teapot Modeling

[Teapot Modeling Demonstration]

Motorcycle Modeling Project

[Reference Images for project]