3D Rigging: Difference between revisions
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= Maya Rigging Assignment Demonstrations = | = Maya Rigging Assignment Demonstrations = | ||
== Unicycle Rig Demo == | == Unicycle Rig Demo == | ||
[[http://sillydragon.com/USA_Demo/AssignmentStarters/2018_Unicycle_Rigged.ma]] | |||
[[http://sillydragon.com/USA_Demo/Maya_Rigging_Unicycle.mp4 Maya – Rigging a Unicycle]] | [[http://sillydragon.com/USA_Demo/Maya_Rigging_Unicycle.mp4 Maya – Rigging a Unicycle]] | ||
== Bipedal Character Rigging== | == Bipedal Character Rigging== | ||
[[http://sillydragon.com/USA_Demo/AssignmentStarters/MeshStickChar_Rig_Start.ma Starter Maya File For Bipedal Rig]] | [[http://sillydragon.com/USA_Demo/AssignmentStarters/MeshStickChar_Rig_Start.ma Starter Maya File For Bipedal Rig]] | ||
Revision as of 12:43, 15 December 2025
Maya Rigging Concepts
Introduction [Grouping, Parenting, Combining] [Maya – Introduction to Joints and Bind Skin]
Maya Rigging Tools
Parent Constraint
Point Constraint
Orient Constraint
Aim Constraint
Pole Vector
[Maya – Pole Vector Constraint]
Maya Rigging Assignment Demonstrations
Unicycle Rig Demo
[[1]]
Bipedal Character Rigging
[Starter Maya File For Bipedal Rig]
[Character Rigging Part 1 – Placing Bones]
[Character Rigging Part 2 – Mirroring Bones]
[Character Rigging Part 3 – Custom Control Curves]
[Character Rigging Part 4 – Creating Leg IK (Left)]
[Character Rigging Part 5 – Creating Leg IK (Right) and Pelvis Controls]
[Character Rigging Part 6 – Creating Spine Controls]
[Character Rigging Part 7 – Creating Hand and Arm Controls]
[Character Rigging Part 8 – Creating Hand and Arm Controls (Right)]
[Character Rigging Part 9 – Fixing Mistakes, Linking Spine to Center of Mass]
[Character Rigging Part 10 – Adding Attributes for Knees and Elbows]
[Character Rigging Part 11 – Blendshape Eyes (Concept)]
[Character Rigging Part 12 – Blendshape Eyes (Left)]
[Character Rigging Part 13 – Blendshape Eyes (Right)]
[Character Rigging Part 14 – Controllers for Brow]
[Character Rigging Part 15 – Binding Skin for the Brow]
[Character Rigging Part 16 – Renaming Bones]
[Character Rigging Part 17 – Bind Skin to the Head]
[Character Rigging Part 18 Bind Skin to the Shoe (Left)]
[Character Rigging Part 19 – Bind Skin to the Shoe (Right)]
[Character Rigging Part 20 – Skin Bind to the Leg (Left)]
[Character Rigging Part 21 – Skin Bind to the Leg (Right)]
[Character Rigging Part 22 – Skin Bind for the Pants]
[Character Rigging Part 23 – Skin Bind for the Shirt]
[Character Rigging Part 24 – Skin Bind for Arm (Left)]
[Character Rigging Part 25 – Skin Bind for Arm (Right)]
Miscellaneous Topics
Using IK for Robot Arms and Legs
[Maya – Rigging – Creating and Using IK Robot’s Arms and Legs]
Solution to Wrist Collapsing
[Solution to wrist collapsing ]
Rig a Flip Flop
[How to Rig Flip Flops and Feet (part 1)]
[How to Rig Flip Flops and Feet (part 2)]
Object/World Controller
[Maya – Object/World Controller]
Controller to Swap Between Objects (pick up/drop objects)
Double Link Look For Alternate Demo Video [[2]]
Mouth Texture Swap
[Maya – Rigging/Shader for Mouth Texture Swap ]
Cartoon Eye Shader Rig
[Maya – Rigging/Shader for Eye Rig]