Richard Williams Survival Kit: Difference between revisions
From Animation
Jump to navigationJump to search
Karljahnke (talk | contribs) No edit summary |
Karljahnke (talk | contribs) No edit summary |
||
| Line 10: | Line 10: | ||
[[File:Water drip expand before contact page 88 inbetween mistakes.jpg | 450px]] | [[File:Water drip expand before contact page 88 inbetween mistakes.jpg | 450px]] | ||
Arcs | |||
The example below is equivalent to the the [[12 Principles of Animation]] Arcs. Most things which are interconnected and also compete with external forces will travel in arcs. | |||
[[File:Arcs Arm Flop example page 91.jpg | 450px]] | |||
Revision as of 08:43, 26 January 2026
LANDING PAGE FOR RICHARD WILLIAMS SURVIVAL KIT
Classic Inbetween mistakes
This one should hit all the 3d animators right in the gut. The computer just interpolates between keys given what ever method we chose in its graph editor. The computer doesn't understand contact and penetration unless we do a helluva lot of physics additions.
Contact happens at CONTACT!
Arcs
The example below is equivalent to the the 12 Principles of Animation Arcs. Most things which are interconnected and also compete with external forces will travel in arcs.