Design: Difference between revisions

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[[Composition]]
=[[Composition]]=
=Composition=
==Positive and Negative Space==
=== Positive Space===
The objects, figures, or areas of interest that the viewer focuses on.
 
=== Negative Space ===
The background or the space surrounding the subject.
Negative space gives the subject room to breathe, defines its edges, and can become a shape itself.
 
===Concepts and Examples===
====Balance====
The relationship between positive and negative space is crucial for a well-composed image.
 
====Design ====
In graphic design, negative space (or "white space") improves readability and aesthetic appeal, while in interior design, it prevents a room from feeling cluttered.
 
====Framing ====
There a many mediums which framing work with in itself becomes a key compositional element.
 
PUT EXAMPLES OF FRAMED ELEMENTS HERE
 
==Focal Point==
Create a central area of interest that draws the eye first, using contrast, color, or detail.
 
==Rule of Thirds==
==Leading Lines==
===Eye Path===
A visual pathway inviting the viewer to explore the image and discover the subject.
 
===Depth and Scale===
Flat scenes appear three-dimensional and emphasize the size difference between foreground elements and distant subjects.
 
===Focus===
By directing attention, they make the subject more prominent and impactful.
 
===Examples===
Put Leading Examples Here
 
==Balance ==
Arrange elements so the image feels stable, either through symmetry (mirroring) or asymmetry (balancing different visual weights).
 
===Symmetry===
====Pure Symmetry====
Identical Elements on both sides.
 
====Approximate Symmetry====
Similar visual weights but not identical.
 
===Asymmetry===
Different elements are arranged to have equal visual weight, creating energy, movement, and interest.
 
 
===Radial Balance===
Elements are arranged around a central point, drawing the eye inward.
 
===Crystallographic===
Even distribution of similar elements throughout the entire composition, creating an all-over pattern with no focal point.
 
==Rhythm/Movement ==
==Simplification ==
===Abstraction ===
====Elements====
Uses fundamental art elements (line, shape, color, texture, value) as the primary subjects.
 
==== Non-Representational ====
Avoids realistic depiction, aiming for emotional or intellectual impact.
 
====Focus====
Creates a visual experience centered on the arrangement and interaction of elements, not on recognizable objects.
 
====Simplification ====
Reduces complex subjects to their most basic, recognizable aspects.
 
====Reinforce Composition====
Employs traditional design principles like balance, rhythm (repetition), unity, focal points, and directional movement.
 
===Deconstruction ===
===Core Elements===
===Unity===
===Value and Tone===
 
==Contrast==
 
The juxtaposition of opposing elements to create visual interest and hierarchy.
==Harmony==
 
The visually pleasing arrangement of similar or related elements, creating unity, balance, and a sense of belonging.

Revision as of 15:08, 1 January 2026