3D Modeling: Difference between revisions

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= Methods =
= Methods =
== Smoothing ==
Below is a link to what is really happening when you apply a smooth in Maya or a Turbosmooth modifer in 3DSMax.
[[https://en.wikipedia.org/wiki/Catmull%E2%80%93Clark_subdivision_surface Wikipedia Link to Catmull-Clark]]
== Resolution Reduction ==
== Resolution Reduction ==
[[https://sillydragon.com/USA_Demo/Maya_Modeling_Edge_Reduction.mp4 Resolution Reduction – 3 to 1 edge reduction]]
[[https://sillydragon.com/USA_Demo/Maya_Modeling_Edge_Reduction.mp4 Resolution Reduction – 3 to 1 edge reduction]]

Revision as of 15:05, 18 December 2025

Concept

Character Sheet Creation

Character Creation Cop Bot Image Plane

[Character sheet creation ]

[Maya – Image Planes]

Geometric

Components

[Geometric Objects, Components]

Curves

Curves

[Maya Curves]

Revolve

[Maya Surface Revolve]

Extrude

[Maya Surface Extrude]

Loft

[Maya Surface Loft]

Tools

Extrude

[Maya – Mesh Tools – Extrude]

Connect

[Maya – Mesh Tools – Connect]

Bridge

[Maya – Mesh Tools – Bridge]

Merge

[Maya – Mesh Tools – Merge]

Deformers

Nonlinear Bend

[Maya – Nonlinear Deformer Bend]

Lattice

[Maya – Deformer – Lattice]

ShrinkWrap

[Maya - Defomer - ShrinkWrap A Bad Student Example]

Methods

Smoothing

Below is a link to what is really happening when you apply a smooth in Maya or a Turbosmooth modifer in 3DSMax.

[Wikipedia Link to Catmull-Clark]


Resolution Reduction

[Resolution Reduction – 3 to 1 edge reduction]

Subdivsion Corner Control

[Subdivsion Corner Control]

Modeling for Deformation

[Maya – Modeling for Deformation]

Directed Follow Along

Cop Bot Modeling

[Maya – Image Planes]

[Maya – Cop Bot Modeling Part 1]

[Maya – Cop Bot Modeling Part 2]

[Maya – Cop Bot Modeling Part 3]

[Maya – Cop Bot Modeling Part 4]

[Maya – Cop Bot Modeling Part 5]

[Maya – Cop Bot Modeling Part 6]