3D Modeling: Difference between revisions
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= Methods = | = Methods = | ||
== Smoothing == | |||
Below is a link to what is really happening when you apply a smooth in Maya or a Turbosmooth modifer in 3DSMax. | |||
[[https://en.wikipedia.org/wiki/Catmull%E2%80%93Clark_subdivision_surface Wikipedia Link to Catmull-Clark]] | |||
== Resolution Reduction == | == Resolution Reduction == | ||
[[https://sillydragon.com/USA_Demo/Maya_Modeling_Edge_Reduction.mp4 Resolution Reduction – 3 to 1 edge reduction]] | [[https://sillydragon.com/USA_Demo/Maya_Modeling_Edge_Reduction.mp4 Resolution Reduction – 3 to 1 edge reduction]] | ||
Revision as of 15:05, 18 December 2025
Concept
Character Sheet Creation

Geometric
Components
[Geometric Objects, Components]
Curves
Curves
Revolve
Extrude
Loft
Tools
Extrude
Connect
Bridge
Merge
Deformers
Nonlinear Bend
[Maya – Nonlinear Deformer Bend]
Lattice
ShrinkWrap
[Maya - Defomer - ShrinkWrap A Bad Student Example]
Methods
Smoothing
Below is a link to what is really happening when you apply a smooth in Maya or a Turbosmooth modifer in 3DSMax.
[Wikipedia Link to Catmull-Clark]
Resolution Reduction
[Resolution Reduction – 3 to 1 edge reduction]
Subdivsion Corner Control
Modeling for Deformation
[Maya – Modeling for Deformation]
Directed Follow Along
Cop Bot Modeling
[Maya – Cop Bot Modeling Part 1]
[Maya – Cop Bot Modeling Part 2]
[Maya – Cop Bot Modeling Part 3]
[Maya – Cop Bot Modeling Part 4]