3D Modeling: Difference between revisions

From Animation
Jump to navigationJump to search
 
(37 intermediate revisions by the same user not shown)
Line 3: Line 3:
[[File:CharacterCreationCopBotDrawing.jpg|alt=Character Creation Cop Bot Image Plane|thumb|none]]
[[File:CharacterCreationCopBotDrawing.jpg|alt=Character Creation Cop Bot Image Plane|thumb|none]]
[[https://sillydragon.com/USA_Demo/Maya_CharacterSheet_Creation.mp4 Character sheet creation ]]
[[https://sillydragon.com/USA_Demo/Maya_CharacterSheet_Creation.mp4 Character sheet creation ]]
[[https://sillydragon.com/USA_Demo/maya_ImagePlanes_CopBot.mp4 Maya – Image Planes]]


= Geometric =
= Geometric =
== Components ==
== Components ==
[[https://sillydragon.com/USA_Demo/Maya_2_5_geoPolyComponents.mp4 Geometric Objects, Components]]
[[https://sillydragon.com/USA_Demo/Maya_2_5_geoPolyComponents.mp4 Geometric Objects, Components]]
== Edge Loops and Edge Rings ==
[[https://sillydragon.com/USA_Demo/Maya_edge_loops_edge_rings_explainer.mp4 Description of edge loops and edge rings]]
== Boolean ==
[[https://sillydragon.com/USA_Demo/Maya_Boolean_Overview.mp4  Boolean Overview]]
== Geometric Primitives ==
Videos demonstrating geometry to begin box modeling or ribbon modeling.
[[https://sillydragon.com/USA_Demo/Maya_Box_Modeling_Primatives_Box_Cylinder.mp4 Box and Cylinder Starters]]
[[https://sillydragon.com/USA_Demo/Maya_Box_Modeling_Primatives_Cylinder_Cap.mp4 Cylinder Cap]]


= Curves =
= Curves =
== Curves ==
== Curves ==
[[https://sillydragon.com/USA_Demo/Maya_Curves.mp4 Maya Curves]]
== Revolve ==
== Revolve ==
[[https://sillydragon.com/USA_Demo/Maya_2_2_Revolve.mp4 Maya Surface Revolve]]
== Extrude ==
== Extrude ==
[[https://sillydragon.com/USA_Demo/Maya_2_3_1_Extrude.mp4 Maya Surface Extrude]]
== Loft ==
== Loft ==
[[https://sillydragon.com/USA_Demo/maya_2_3_loft.mp4 Maya Surface Loft]]
= Tools =
= Tools =
== Extrude ==
== Extrude ==
[[https://sillydragon.com/USA_Demo/Maya_2_10_Modeling_Extrude.mp4 Maya – Mesh Tools – Extrude]]
== Connect ==
== Connect ==
[[https://sillydragon.com/USA_Demo/Maya_2_10_Modeling_Connect.mp4 Maya – Mesh Tools – Connect]]
== Bridge ==
== Bridge ==
[[https://sillydragon.com/USA_Demo/Maya_2_10_Modeling_Bridge.mp4 Maya – Mesh Tools – Bridge]]
== Merge ==
== Merge ==
[[https://sillydragon.com/USA_Demo/Maya_2_10_Modeling_Merge.mp4 Maya – Mesh Tools – Merge]]
== Convert NURBs to Polygons ==
[[https://sillydragon.com/USA_Demo/Maya_Convert_NURBs_to_Polygons.mp4 Converting NURBs to Polygons]]
==Retopology Maya's Quad Draw==
Keyboard shortcuts
LMB : Create Vertex
Shift + LMB : Create quad
Ctrl + Shift + LMB : Delete components (vertex, edge, face, edge loop)
Ctrl + LMB : Insert and edge loop
MMB : Move component across live surface
Tab + LMB : Extrude edges
Tab + MMB : Move edge loop
Shift + LMB (drag) : Relax vertices and faces
Moving ''like'' components close together merges them.
Ctrl + Shift + RMB (hold) : Open the Quad Draw radial settings
[[File:Maya Quad Draw Radial Menu Hold Right MB Ctrl Shift.jpg]]
= Deformers =
= Deformers =
== Nonlinear Bend ==
== Nonlinear Bend ==
[[https://sillydragon.com/USA_Demo/Maya_Nonlinear_Deformer_Bend.mp4 Maya – Nonlinear Deformer Bend]]
== Lattice ==
== Lattice ==
[[https://sillydragon.com/USA_Demo/Maya_Deformer_Lattice.mp4 Maya – Deformer – Lattice]]
== ShrinkWrap ==
[[https://sillydragon.com/USA_Demo/Maya_BAD_Practice_SkrinkWrap.mp4 Maya - Defomer - ShrinkWrap A Bad Student Example]]
= Methods =
= Methods =
== Smoothing ==
Below is a link to what is really happening when you apply a smooth in Maya or a Turbosmooth modifer in 3DSMax.
The major points to grasp here is that normals (faces) averaged center and the edges averaged centers are what controls the location of the new edge being created.
[[https://en.wikipedia.org/wiki/Catmull%E2%80%93Clark_subdivision_surface Wikipedia Link to Catmull-Clark]]
== Resolution Reduction ==
== Resolution Reduction ==
[[https://sillydragon.com/USA_Demo/Maya_Modeling_Edge_Reduction.mp4 Resolution Reduction – 3 to 1 edge reduction]]
== Subdivsion Corner Control ==
== Subdivsion Corner Control ==
= Directed Follow Along =
[[https://sillydragon.com/USA_Demo/Maya_Subdivsion_Corner_Roundess.mp4 Subdivsion Corner Control]]
== Cop Bot Modeling ==
 
== Modeling for Deformation ==
[[https://sillydragon.com/USA_Demo/Maya_Modeling_for_Deformation.mp4 Maya – Modeling for Deformation]]
 
=Directed Follow Along =
==Cop Bot Modeling ==
[[https://sillydragon.com/USA_Demo/maya_ImagePlanes_CopBot.mp4 Maya – Image Planes]]
 
[[https://sillydragon.com/USA_Demo/Maya_2_9_Modeling_CopBot_Part_01.mp4 Maya – Cop Bot Modeling Part 1]]
 
[[https://sillydragon.com/USA_Demo/Maya_2_9_Modeling_CopBot_Part_02.mp4 Maya – Cop Bot Modeling Part 2]]
 
[[https://sillydragon.com/USA_Demo/Maya_2_9_Modeling_CopBot_Part_03.mp4 Maya – Cop Bot Modeling Part 3]]
 
[[https://sillydragon.com/USA_Demo/Maya_2_9_Modeling_CopBot_Part_04.mp4 Maya – Cop Bot Modeling Part 4]]
 
[[https://sillydragon.com/USA_Demo/Maya_2_9_Modeling_CopBot_Part_05.mp4 Maya – Cop Bot Modeling Part 5]]
 
[[https://sillydragon.com/USA_Demo/Maya_2_9_Modeling_CopBot_Part_06.mp4 Maya – Cop Bot Modeling Part 6]]
 
==Teapot Modeling ==
[[https://sillydragon.com/USA_Demo/Maya_Demo_Teapot_Modeling.mp4 Teapot Modeling Demonstration]]
 
==Motorcycle Modeling Project==
[[https://sillydragon.com/USA_Demo/AssignmentStarters/Motorcycle_Modeling_Project.zip Reference Images for project]]
 
==Self Portrait Modeling Project==
[[https://sillydragon.com/USA_Demo/Creating_Refrence_Images_Self_Portrait_Modeling_Project.mp4 How to Align and Create Image Plane Reference Images for the Project]]

Latest revision as of 16:18, 17 February 2026

Concept

Character Sheet Creation

Character Creation Cop Bot Image Plane

[Character sheet creation ]

[Maya – Image Planes]

Geometric

Components

[Geometric Objects, Components]

Edge Loops and Edge Rings

[Description of edge loops and edge rings]

Boolean

[Boolean Overview]

Geometric Primitives

Videos demonstrating geometry to begin box modeling or ribbon modeling.

[Box and Cylinder Starters]

[Cylinder Cap]

Curves

Curves

[Maya Curves]

Revolve

[Maya Surface Revolve]

Extrude

[Maya Surface Extrude]

Loft

[Maya Surface Loft]

Tools

Extrude

[Maya – Mesh Tools – Extrude]

Connect

[Maya – Mesh Tools – Connect]

Bridge

[Maya – Mesh Tools – Bridge]

Merge

[Maya – Mesh Tools – Merge]

Convert NURBs to Polygons

[Converting NURBs to Polygons]

Retopology Maya's Quad Draw

Keyboard shortcuts

LMB : Create Vertex

Shift + LMB : Create quad

Ctrl + Shift + LMB : Delete components (vertex, edge, face, edge loop)

Ctrl + LMB : Insert and edge loop

MMB : Move component across live surface

Tab + LMB : Extrude edges

Tab + MMB : Move edge loop

Shift + LMB (drag) : Relax vertices and faces

Moving like components close together merges them.

Ctrl + Shift + RMB (hold) : Open the Quad Draw radial settings

Deformers

Nonlinear Bend

[Maya – Nonlinear Deformer Bend]

Lattice

[Maya – Deformer – Lattice]

ShrinkWrap

[Maya - Defomer - ShrinkWrap A Bad Student Example]

Methods

Smoothing

Below is a link to what is really happening when you apply a smooth in Maya or a Turbosmooth modifer in 3DSMax.

The major points to grasp here is that normals (faces) averaged center and the edges averaged centers are what controls the location of the new edge being created.

[Wikipedia Link to Catmull-Clark]

Resolution Reduction

[Resolution Reduction – 3 to 1 edge reduction]

Subdivsion Corner Control

[Subdivsion Corner Control]

Modeling for Deformation

[Maya – Modeling for Deformation]

Directed Follow Along

Cop Bot Modeling

[Maya – Image Planes]

[Maya – Cop Bot Modeling Part 1]

[Maya – Cop Bot Modeling Part 2]

[Maya – Cop Bot Modeling Part 3]

[Maya – Cop Bot Modeling Part 4]

[Maya – Cop Bot Modeling Part 5]

[Maya – Cop Bot Modeling Part 6]

Teapot Modeling

[Teapot Modeling Demonstration]

Motorcycle Modeling Project

[Reference Images for project]

Self Portrait Modeling Project

[How to Align and Create Image Plane Reference Images for the Project]