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  Animation, Design, Story, Sound, Visual Effects     Learn, Create |
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Non-Organic primitives - 10 Using editable poly, box modeling method, we will create a staple object used in everyday non-organic modeling. We will further expore the cylindrical creation methods. We will use 'vertex snapping' and also copy created geometry using 'cloning to element'. We will also use the 'Patch Deform' modifier to deform our completed object. |
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